Lets see, if I got a kid right now, it will go something like this.
“Dad, what is your job?”.
“I’m a mechanical design engineer, sonny boy”
“Uh?”
See, its kinda hard to explain it. In lame definition its like you are rocket scientist to design that related to law of gravity, force, inertia which is not in my case.Well, that’s another kind of ME (Mechanical Engineer), but mine is man the keyboard and mouse all day long, thinking of something to craft from a thin air.
Think of me in situation that somebody sparked a new idea, and then you…which in this case is me, need it to be close to reality as possible.Be inspire, be creative…. Its kinda art actually.
The idea don’t have restriction, but when come putting it together… the hard part begins.
To be honest with you all, Solidworks is easy to learn, and I really stress on that. The tricky part is to apply what you knew and implemented it at the right way and the right sequence and the right time.
“How you design actually?” If your kid ask.
The first thing is to gather information as much of possible rather then jump and open a new sketch. Dont just do it if somebody said that this thing need certaint length, width and height, you should need to know more detail…like is there any hole? Does the edge need to chamfer or not? What is the possible variable on design?
Make sure you have enough information to start a model foundation which in this case, the Sketch.
The best thing to do is to ask for the data sheet or technical drawing of the product that you need to model. Remember, if you cannot imagine the end product, don do it yet.Make sure you can visualize in your head first.
Next, model first, finishing later..
Don’t bother to put chamfer or fillet to the edge on a half done project. Later you might mistakenly following curve tangent rather then edge to outline another segment.The worse is when the chamfer/fillet is on the part that you need to delete later and it is related to others.
Another thing is need to know when to model using a ‘feature’ or just by ‘drawing’…
For instance, why you need to sketch a rounded edge rectangle when you can can just make ordinary rectangle and apply fillet feature later? Another example is if you intend to put a screw hole, why draw a extrude cut hole when you can just use the hole wizard feature. You have more control of the thread size and end finish (counter sink or through hole) if want to modified later.
Try to utilize the feature provided in Solidworks, if the thing you making have a repeating profile= pattern it, if you think it have a symmetrical line = mirror it, don’t waste you time on sketch things that can be made using feature, it’s the foundation and keep simple and tidy…you don’t want to mess it around much.
Once you done with it, there is something need to consider = TOLERENCE.
In Solidwork virtual environment, all can be seen as match that has been made in heaven, when come to real thing.. nothings perfect. That’s why you need to leave a margin for error , and inform the toolmaker how much they can screw up. Normally, +/- 0.3mm should sufficient, so it should be that gap between parts when parts mate in Solidworks assembly.
If you designing something that need to be injection molded, please bear in mind that its not everything can have 90 degree shoot straight towards the sky. All the profile that perpendicular to the product floor must have at least 0.5 degree of draft angle.
The reason is that injected material is shrinked down once it cool off in the mold.This will be inform by manufacturer how much shrinkage percentage can happen. Draft angle can eliminate the problem that material stuck to the core or the cavity of the mold, and help the ejecting process by the ejecting pin. For more info can be read at here: http://www.dsm.com/en_US/html/dep/draftangle.htm
When to making assemblies, one rule of thumb needs to remember, DO NOT MAKE FUKIN BIG assembly!
You can actually assemble parts that is from an already made assembly file, making it a sub assembly. To much parts in one assembly will fryour workstation like playing Crysis game on a Pentium 2,if it can run.But “lightweight mode” can help if still want to do large assemblies.
The most important thing tips, MAKE SURE YOU KNOW YOUR WAY BACK.
Please don’t go happy extruding or digging hole on top of other thing when you can modify the original sketch. Later in a future when you need modified something; you have hard time dealing with invalid relation or over defined sketches, and that is the closest thing to hell for design engineer if you don’t know what you are doing. The may end up delete all the sketch relation or even worse.. make a new sketch.
Here is a tip; if you want know your way back, MAKE YOUR ROAD SHORTER. Try to eliminate the modeling step as much as possible, the tree that branches on your left screen. If you tend to make a long list of step, cut it back, later on it will save your time or life. In addition,don’t be lazy. Fully define the sketch… don’t over look the yellow warning, and for god sake, don’t “Distance Mate” in your assembly just for fun, unless you are dumping the design to another guy that you hate.Please mate respectively.
So, there you are son… how to design and save your time and your ass in the same time. Designing is a subject to changes, and you will never know when it will come, trust me….It happened to me a lot. This serve as a mental note to me and hope it will help you guys out there to understand more on Mechanical Design
Anyway, I attach my recent rejected by my management design due to their monkeys late to spark any idea over their brain since 2 weeks when I start doing this thing.Since it will not be implemented in final design, it safe to post it here.

It’s a lithium polymer cell pack for mobile telecommunication antenna base station all over Malaysia. This what happen when you substitute a monkey for a brain to decide which battery cell is FCC approve rather go the cheap one….sigh.
So, I’m signing of now… cheers to all.
Feedback